- World of Warcraft: Cataclysm
Written by: Neda on May 06 2010 08:20 AM
If you're at all curious about the new expansion for World of Warcraft, the floodgates for information have opened. Boubouille at MMO-Champion has gotten his hands on the Alpha of the game. As such, a lot of information is now being posted on his web-site. Check it out if you're bored/interested.
MMO-Champion Link
- News: Battlestar Galactica Online
Written by: Michael Caron on Apr 30 2010 02:45 PM
In a coup for a German online game company, Bigpoint announced that it will make a free browser-based massively multiplayer game set in the popular universe of Battlestar Galactica for the SyFy Channel.
"Battlestar Galactica is a supremely gameable intellectual property, with compelling character classes, a fantastic array of ships and weaponry, multiple worlds, and a dramatic storyline," said vice president and general manager of digital platforms for Universal Partnerships & Licensing Bill Kispert.
"We are excited to work with Bigpoint - and our partners at Universal Cable Productions and Syfy - to bring an epic, accessible, and 'always on' BSG experience to fans of the franchise and online gamers alike."
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- Review: Dragon Age Origins
Written by: Mike Washburn on Apr 22 2010 12:38 PM
Dragon Age: Origins was first announced at E3 2004, a full five years before its release in November 2009. It has gone through some changes since it was first announced, most notably the name change from Dragon Age to Dragon Age: Origins. The development was both a long and difficult road. Which lead it to being delayed as well as lose some of the hype that surrounded the game when it was first announced.
The wait, however, proved to be well worth it as Bioware, the ones behind Mass Effect and Knights of the Old Republic, have put together one of the better RPG's released this year and for this generation for that matter. In a time when game developers have been pushing out sequels and shorter games, it is refreshing to see a company release an original game that will take you at least fifty plus hours to finish, and leave you wanting more.
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- Review: Cities XL
Written by: Mike Washburn on Apr 22 2010 12:35 PM
The "City Building" genre has been neglected or at the very least abandoned. After the absolute tragedy that was SimCity Societies, fans of this type of game have become a little....jaded. The complete outrage that came with the release of SCS was astounding, people became frustrated. I had high expectations for the game Will Wright said was going to be amazing. SimCity Societies was anything but amazing. It was clear that the SimCity franchise may in fact be dead. It was a sad time for me.
I have gone on record a number of times explaining I am a complete sucker for a good economy/city builder/tycoon game (ie Civilizations, Anno 1404 etc), actually, I'm a sucker for ANY economy/city builder/tycoon game (I may or may not own Hospital Tycoon) When Monte Cristo announced Cities Unlimited (the original title for Cities XL) I did a little jig and consumed as much information as I could on the game. The developers were saying all the right things to woo an angry community. Buzz words were thrown to the players like candy: "No grid", "living city", "curved roads", "custom content". The community sites were enveloped with love from Monte Cristo which was reciprocated with love in return from the community. Cities XL became the Messiah for City Builders. Now that Cities XL has passed through the gauntlet of Closed Beta and come out the other side, I'll share my thoughts on if this game is really the promised land or not.
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